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5G Landscape

The overall development of the wireless and digital infrastructure landscape

Asia Pacific 5G Revenues, 2022-2027: How much and where are mobile consumers spending?

5G has been deployed in stages in the Asia Pacific region. While South Korea and China were two of the first markets to deploy, the large market of India did not deploy 5G until the end of 2022, and other markets will not have a large 5G coverage area for many more years. Because a significant amount has been invested and will continue to be invested for many years, it is important to look at the revenues that can be generated with the new technology.

In this market study, iGR presents a model for potential 5G revenues in the Asia Pacific region from 2022 until 2027. It is important to note that although the mobile operators have been the investors in the 5G network, the revenue generated from the 5G ecosystem will be spread among many additional entities such as content providers, cloud providers, gaming developers, and advertisers. This model does not include revenues from 5G devices or applications.

Included in the model are six major sources of revenue provided by the 5G ecosystem. These include:

  • 5G Mobile Service
  • 5G IoT
  • 5G Fixed Wireless Access
  • 5G Advertising
  • 5G Entertainment Services
  • 5G Gaming.

The business model for the seventh potential source of revenue, network slicing, is still too undefined to be included in the model.

In addition to a five-year forecast for potential 5G revenues, this market study also provides information about 5G and the status of the region's mobile operators’ 5G networks.


Key Questions Answered

  • How many 5G connections can be expected in Asia Pacific from 2022 to 2027?
  • What are potential sources of revenue for 5G networks?
  • What is the 5G mobile subscription service model and how much revenue will be generated?
  • What is the business model for 5G IoT and how much revenue will be generated?
  • What is 5G fixed wireless access and how much revenue can be generated by the service?
  • How will 5G advertising generate revenue and how much can be expected?
  • What is the model for 5G-based entertainment services? How much revenue will it provide?
  • What is the model for 5G-based gaming? How much revenue will it provide?
  • How does each source of 5G revenue compare? Which is the most significant?
  • What are the total revenues expected from the 5G ecosystem from 2022 to 2027?

Who Should Read

  • Mobile operators
  • Mobile device OEMs
  • Mobile service and application developers
  • IoT vendors and solutions providers
  • Infrastructure OEMs
  • Financial analysts and investors.

Table of Contents

  • Abstract
  • Executive Summary
    • 5G Revenue Model for Asia Pacific
    • What This Means
  • Methodology
    • Terminology
    • Connections and Subscribers
    • 5G Defined
  • Asia Pacific Spectrum and 5G Networks
    • Australia
      • Spectrum
      • Optus
      • Telstra
      • Vodafone Australia (TPG Telecom Group)
    • China
      • Spectrum
      • China Mobile
      • China Telecom
      • China Unicom
    • Hong Kong
      • Spectrum
      • China Mobile Hong Kong
      • Hutchison (3 Hong Kong)
      • HKT
      • SmarTone
    • India
      • Spectrum
      • Bharti Airtel
      • Reliance Jio
      • Vodafone Idea (VI)
    • Indonesia
      • Spectrum
      • Telkomsel
      • Indosat Ooredoo Hutchison
      • XL Axiata
      • Smartfren
    • Japan
      • Spectrum
      • KDDI
      • NTT DoCoMo
      • Softbank
      • Rakuten
    • New Zealand
      • Spectrum
      • Spark
      • Vodafone New Zealand / One NZ
      • 2degrees
    • Philippines
      • Globe
      • PLDT (Smart)
    • Singapore
      • Spectrum
      • Singtel
      • M1
      • StarHub
    • South Korea
      • Spectrum
      • 5G Deployment
      • KT
      • LG Uplus
      • SK Telecom
    • Taiwan
      • Spectrum
      • Chunghwa Telecom
      • Far EasTone Telecommunications (FET)
      • Taiwan Mobile
    • Thailand
      • Spectrum
      • AIS
      • True / Total Access Communication (DTAC)
    • 5G Revenue Sources
      • 5G Mobile Service
      • 5G IoT
      • 5G Fixed Wireless Access
      • 5G Advertising
      • 5G Entertainment
      • 5G Gaming
      • Network slicing
    • 5G Revenue Model Assumptions
      • Overall Assumptions
      • Mobile Service Revenue Assumptions
      • IoT Revenue Assumptions
      • Fixed Wireless Revenue Assumptions
      • Advertising Revenue Assumptions
      • Entertainment Revenue Assumptions
      • Gaming Revenue Assumptions
    • Asia Pacific 5G Revenue Model
      • 5G Connections and Subscribers
      • Revenue from 5G Mobile Broadband Services
      • Revenue from 5G IoT
      • Revenue from 5G Fixed Wireless Access
      • Revenue from 5G Advertising
      • Revenue from 5G Entertainment Services
      • Revenue from 5G Gaming
      • Total 5G Revenue
    • Definitions
    • About iGR
      • Disclaimer

    List of Tables

    • Table 1: Asia Pacific 5G Connections and Subscribers, 2022-2027 (000)
    • Table 2: ARPU and Revenue($M) from 5G Mobile Services, 2022-2027
    • Table 3: 5G IoT Connections, 2022-2027
    • Table 4: ARPU and Revenue($M) from 5G IoT, 2022-2027
    • Table 5: 5G Fixed Wireless Access Connections, 2022-2027
    • Table 6: ARPU and Revenue($M) from Fixed Wireless Access, 2022-2027
    • Table 7: CPM Amount and Annual Revenue from 5G Advertising, 2022-2027
    • Table 8: ARPU and Annual Revenue from 5G Entertainment Services, 2022-2027
    • Table 9: Monthly Spend and Annual Revenue from 5G Gaming, 2022-2027
    • Table 10: Total Annual 5G Revenue ($M) by Service, 2022-2027
    • Table 11: Total Annual 5G Revenue by Service (Percent), 2022-2027
    • Table 12: Blended ARPU for all 5G Services, 2022-2027
    • Definitions Table

    List of Charts and Figures

    • Figure A: Total Annual 5G Revenue ($M), 2022-2027
    • Figure 1: Revenue Sources in the 5G Ecosystem
    • Figure 2: Asia Pacific 5G Connections and Subscribers, 2022-2027
    • Figure 3: Revenue ($M) from 5G Mobile Services, 2022-2027
    • Figure 4: 5G IoT Connections, 2022-2027
    • Figure 5: Revenue($M) from 5G IoT, 2022-2027
    • Figure 6: 5G Fixed Wireless Access Connections, 2022-2027
    • Figure 7: Annual Revenue ($M) from 5G Fixed Wireless Access Services, 2022-2027
    • Figure 8: Annual Revenue ($M) from 5G Advertising, 2022-2027
    • Figure 9: Annual Revenue ($M) from 5G Entertainment Services, 2022-2027
    • Figure 10: Annual Revenue ($M) from Subscription and Pay-per-game 5G Gaming, 2022-2027
    • Figure 11: Annual Revenue ($M) from 5G Gaming, 2022-2027
    • Figure 12: Total Annual 5G Revenue ($M) by Service, 2022-2027
    • Figure 13: Total Annual 5G Revenue ($M), 2022-2027
    • Figure 14: Total Annual 5G Revenue by Service (Percent), 2022-2027
    • Figure 15: Blended ARPU for all 5G Services, 2022-2027

    For additional information or to purchase the Asia Pacific 5G Revenues, 2022-2027 market study, please contact Iain Gillott, at (512) 796-1675 or by email.

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