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5G Wireless & Mobile Landscape

Asia Pacific 5G Revenues, 2019-2029: How much and where will mobile consumers spend?

5G has arrived in the Asia Pacific region. Operators in South Korea, China and Australia all launched a 5G network in 2019, and several Android mobile phones that support 5G are readily available. The industry is looking forward to using 5G’s capabilities to provide faster speeds to consumers and to support many use cases.

To make 5G a reality a significant amount has been invested in these countries, as well as in other countries that plan to launch 5G in 2020. Now is the time to look at the revenues that can be generated with the new technology.

In this market study, iGR presents a model for potential 5G revenues in the Asia Pacific region from now until 2029. It is important to note that although the mobile operators have been the investors in the 5G network, the revenue generated from the 5G ecosystem will be spread among many additional entities such as content providers, cloud providers, gaming developers, and advertisers. This model does not include revenues from 5G devices or applications.

Included in the model are six major sources of revenue provided by the 5G ecosystem. These include:

  • 5G Mobile Service
  • 5G IoT
  • 5G Fixed Wireless Access
  • 5G Advertising
  • 5G Entertainment Services
  • 5G Gaming.

The business model for the seventh potential source of revenue, network slicing, is still too undefined to be included in the model.

This market study provides a 10-year forecast for potential 5G revenue. The potential revenues provided by mobile, IoT, fixed wireless access, advertising, entertainment and gaming services are presented separately. This market study also provides information on the requirements of 5G and the timeline of its continued deployment, as well as the recent 5G initiatives of several mobile operators in the Asia Pacific region..


Key Questions Answered

  • What is 5G and how is it defined? What is the timeline of its continued deployment?
  • What are the expected use cases for 5G?
  • How many 5G connections can be expected in Asia Pacific from 2019 to 2029?
  • What are potential sources of revenue for 5G networks?
  • What will the 5G mobile subscription service model look like and how much revenue will be generated?
  • What is the business model for 5G IoT and how much revenue will be generated?
  • What is 5G fixed wireless access and how much revenue can be generated by the service?
  • How will 5G advertising generate revenue and how much can be expected?
  • What is the model for 5G-based entertainment services? How much revenue will it provide?
  • What is the model for 5G-based gaming? How much revenue will it provide?
  • How does each source of 5G revenue compare? Which is the most significant?
  • What are the total revenues expected from the 5G ecosystem from 2019-2029?

Who Should Read

  • Mobile operators
  • Mobile device OEMs
  • Mobile service and application developers
  • IoT vendors and solutions providers
  • Infrastructure OEMs
  • Financial analysts and investors.

Table of Contents

  • Abstract
  • Executive Summary
    • Asia Pacific 5G Revenue Model
    • What This Means
  • Methodology
    • Terminology
    • Connections and Subscribers
  • What is 5G?
    • 5G Use Cases
    • URLLC
    • Massive IoT
    • 5G Services and Use Cases
    • Challenges Along the Road to 5G
    • What do the first 5G networks look like?
  • Current status of 3GPP 5G standards
  • Asia Pacific Mobile Operators’ 5G Initiatives
    • Australia
      • Spectrum
      • Optus
      • Telstra
    • China
      • Spectrum
      • China Mobile, China Telecom and China Unicom
    • India
      • Spectrum
      • Bharti Airtel
      • Reliance Jio
      • Vodafone Idea
    • Indonesia
      • Spectrum
      • Telkomsel
      • XL Axiata
      • Indosat Ooredoo
    • Japan
      • Spectrum
      • KDDI
      • NTT DoCoMo
      • Rakuten
      • Softbank
    • Philippines
      • Globe
      • PLDT (Smart Communications)
    • Singapore
      • Spectrum and Operator Plans
    • South Korea
      • Spectrum
      • KT
      • LG U+
      • SK Telecom
    • Taiwan
      • Spectrum and Operator Plans
  • 5G Revenue Sources
    • 5G Mobile Service
    • 5G IoT
    • 5G Fixed Wireless Access
    • 5G Advertising
    • 5G Entertainment
    • 5G Gaming
    • Network slicing
  • 5G Revenue Model Assumptions
    • Overall Assumptions
    • Mobile Service Revenue Assumptions
    • IoT Revenue Assumptions
    • Fixed Wireless Revenue Assumptions
    • Advertising Revenue Assumptions
    • Entertainment Revenue Assumptions
    • Gaming Revenue Assumptions
  • Asia Pacific 5G Revenue Model
    • 5G Connections and Subscribers
    • Revenue from 5G Mobile Broadband Services
    • Revenue from 5G IoT
    • Revenue from 5G Fixed Wireless Access
    • Revenue from Advertising
    • Revenue from 5G Entertainment Services
    • Revenue from 5G Gaming
    • Total 5G Revenue
  • Definitions
  • About iGR
    • Disclaimer

List of Tables

  • Table A-1: Total Annual 5G Revenue ($M), 2019-2024
  • Table A-2: Total Annual 5G Revenue ($M), 2025-2029
  • Table 1: Asia Pacific 5G Connections and Subscribers, 2019-2024
  • Table 2: Asia Pacific 5G Connections and Subscribers, 2025-2029
  • Table 3: ARPU and Revenue($M) from 5G Mobile Services, 2019-2024
  • Table 4: ARPU and Revenue($M) from 5G Mobile Services, 2025-2029
  • Table 5: 5G IoT Connections, 2019-2024
  • Table 6: 5G IoT Connections, 2025-2029
  • Table 7: ARPU and Revenue($M) from 5G IoT, 2019-2024
  • Table 9: ARPU and Revenue($M) from 5G IoT, 2025-2029
  • Table 9: 5G Fixed Wireless Access Connections, 2019-2024
  • Table 10: 5G Fixed Wireless Access Connections, 2025-2029
  • Table 11: ARPU and Revenue($M) from Fixed Wireless Access, 2019-2024
  • Table 12: ARPU and Revenue($M) from Fixed Wireless Access, 2025-2029
  • Table 13: CPM Amount and Annual Revenue from 5G Advertising, 2019-2024
  • Table 14: CPM Amount and Annual Revenue from 5G Advertising, 2025-2029
  • Table 15: ARPU, Penetration and Annual Revenue from 5G Entertainment Services, 2019-2024
  • Table 16: ARPU, Penetration and Annual Revenue from 5G Entertainment Services, 2025-2029
  • Table 17: Monthly Spend, Penetration and Annual Revenue from 5G Gaming, 2019-2024
  • Table 18: Monthly Spend, Penetration and Annual Revenue from 5G Gaming, 2025-2029
  • Table 19: Total Annual 5G Revenue ($M) by Service, 2019-2024
  • Table 20: Total Annual 5G Revenue ($M) by Service, 2025-2029
  • Table 21: Total Annual 5G Revenue by Service (Percent), 2019-2024
  • Table 22: Total Annual 5G Revenue by Service (Percent), 2025-2029
  • Table 23: Blended ARPU for all 5G Services, 2019-2024
  • Table 24: Blended ARPU for all 5G Services, 2025-2029
  • Definitions Table

List of Charts and Figures

  • Figure A: Total Annual 5G Revenue ($M), 2019-2029
  • Figure 1: 5G fundamental capabilities
  • Figure 2: 5G main applications and services
  • Figure 3: Timeline of 3GPP Releases
  • Figure 4: Revenue Sources in the 5G Ecosystem
  • Figure 5: Asia Pacific 5G Connections and Subscribers, 2019-2029
  • Figure 6: Revenue ($M) from 5G Mobile Services, 2019-2029
  • Figure 7: 5G IoT Connections, 2019-2029
  • Figure 8: Revenue($M) from 5G IoT, 2019-2029
  • Figure 9: 5G Fixed Wireless Access Connections, 2019-2029
  • Figure 10: Annual Revenue ($M) from 5G Fixed Wireless Access Services, 2019-2029
  • Figure 11: Annual Revenue ($M) from 5G Advertising, 2019-2029
  • Figure 12: Annual Revenue from 5G Entertainment Services, 2019-2029
  • Figure 13: Annual Revenue from Subscription and Pay-per-game 5G Gaming, 2019-2029
  • Figure 14: Annual Revenue from 5G Gaming, 2019-2029
  • Figure 15: Total Annual 5G Revenue ($M) by Service, 2019-2029
  • Figure 16: Total Annual 5G Revenue ($M), 2019-2029
  • Figure 17: Total Annual 5G Revenue by Service (Percent), 2019-2029
  • Figure 18: Blended ARPU for all 5G Services, 2019-2029

For additional information on the Asia Pacific 5G Revenues, 2019-2029 market study, please contact Iain Gillott, at (512) 263-5682 or by email.